class BG3Pawn extends UTPawn
	config(Game)
	placeable;

var() string Team; // "axis" "allies" or "neutral"     -- made to easily be altered later
var bool bInsideObjectiveRange;

function NotifyInObjectiveRadius(BG3Objective obj)
{

}



defaultproperties
{
	InventoryManagerClass = class'BG3Game.BG3InventoryManager'
	ControllerClass = none

		Begin Object Name=WPawnSkeletalMeshComponent
		bCacheAnimSequenceNodes=FALSE
		AlwaysLoadOnClient=true
		AlwaysLoadOnServer=true
		bOwnerNoSee=true
		CastShadow=true
		BlockRigidBody=TRUE
		bUpdateSkelWhenNotRendered=false
		bIgnoreControllersWhenNotRendered=TRUE
		bUpdateKinematicBonesFromAnimation=true
		bCastDynamicShadow=true
		Translation=(Z=8.0)
		RBChannel=RBCC_Untitled3
		RBCollideWithChannels=(Untitled3=true)
		LightEnvironment=MyLightEnvironment
		bOverrideAttachmentOwnerVisibility=true
		bAcceptsDynamicDecals=FALSE
		AnimTreeTemplate=AnimTree'ch_german01.AnimTree.ch_base_animtree'
		bHasPhysicsAssetInstance=true
		TickGroup=TG_PreAsyncWork
		MinDistFactorForKinematicUpdate=0.2
		bChartDistanceFactor=true
		//bSkipAllUpdateWhenPhysicsAsleep=TRUE
		RBDominanceGroup=20
		Scale=1.075
		// Nice lighting for hair
		bUseOnePassLightingOnTranslucency=TRUE
		bPerBoneMotionBlur=true
	End Object
	Mesh=WPawnSkeletalMeshComponent
	Components.Add(WPawnSkeletalMeshComponent)
}